What could have been a 30-second moment turned into a 20-minute one as I gleefully interacted with every detail I could, just as a kid might. Astro Bot is back in action later this month with five new challenge levels. When Astro boops his head on an impassable ceiling, he makes the sweetest little flinching motion. The bots turn around and shake their booties at Astro right before he punches them into the DualSense.
Trust me, I used the Bird Bot more times than I’d like to admit, but it helps if you need that little nudge in the right direction. When it comes to the challenge levels, however, you may find yourself struggling. While there’s a plethora of things you could do, the number one tip is to keep moving. Try to press on and not stop, as you’ll become an easy target for projectile enemies or obstacles like fire or thin ice. Not every level does require you to be quick on your feet, but it’s a good reminder for when you’re tackling some of the harder levels.
Despite minor flaws, it stands out as one of PlayStation’s finest platformers, with many calling it a Game of the Year contender. Astro Bot, out now on PlayStation 5, is a collect-a-thon platformer. You play as the robot Astro adventuring in space in his PS5-shaped mothership with 300 of his friends — some of them simple bots, others robot-ified versions of famous video game characters.
The Journey To Excellence
It came pre-installed on the PlayStation 5 when it went on sale in 2020. It was easily one of the best games available on the system at launch. To this day, its creative use of the DualSense controller’s haptic feedback and adaptive triggers showcase what the controller can do better than pretty much any other game. As I journeyed through Astro Bot’s gorgeous worlds, I was constantly blown away by the clever new hook each level introduced. While a traditional 3D platformer collect-a-thon at its core, Astro Bot is always throwing in a new gimmick to make each level feel fresh and distinct from all the others. Oftentimes, these gimmicks add a new exploration tool, in turn giving the developers the freedom to build levels in completely different ways.
Will The Game Receive Updates?
When you hover over a level it shows how many collectibles it has and how many you still need. You can also hover over the Nebulas to see how many total collectibles there are in the sub-levels. The hub area ‘Crash Site’ also contains bots and puzzle pieces, which you obtain by interacting with the blue markers to call your bots for help.
“Each level comes with a brand new Special Bot to rescue and, once that’s done, can be replayed in Time Attack mode with online rankings.” The biggest evolution of the cameo characters, however, is that four of them will actually lend you their weapons, which Astro needs to use in stages specifically designed for each one. Sony just never seemed to have an answer to Nintendo’s Mario or Sega’s Sonic the Hedgehog.
And an expansion or two like Elden Ring’s or Destiny 2’s The Final Shape. But if we’re talking about full games, GOTY-potential games, Astro Bot is on top. The game has a total of 300 bots to collect and find throughout the game.
Watch Episode 1, and continue the Astro journey with the 5-episode behind the scenes series. Dive back into supersized adventures with ASTRO and this limited-edition controller! Go behind the scenes in this five-part series with Team ASOBI to discover how their philosophy of “All About PLAY” created a super-sized space adventure game for everyone. With TG88 , battle out a whole new roster of quirky baddies and huge bosses.
The developer teased in a blog post that completing the new galaxy “might lead to something really cool,” so players will have to dive in and see what surprises are in store. Outside of bosses and minibosses, there initially doesn’t appear to be a great range in enemy types. Sure, some are coated in different colours of paint or dressed to fit in with their surroundings, but they are all vanquished via the same few fundamental jump and hit combos. Later on, though, the design book opens up and introduces some of my favourite foes. These include an anthropomorphic playing card that flings a hand of clubs and spades your way, which you can then jump on to make your way towards the enemy to deal a killing blow of your own. It even feels like some popping candy has smuggled its way into your controller as it fizzes and pings away, sweetly reacting to whatever is happening on screen.